diamond-square algorithm
An algorithm for generating heightmapsAn algorithm for generating heightmaps. It starts with a two-dimensional grid and then randomly generates terrain height from four seed values arranged in a grid of points so that the entire plane is covered in squares.
Значение
значений: 1An algorithm for generating heightmaps. It starts with a two-dimensional grid and then randomly generates terrain height from four seed values arranged in a grid of points so that the entire plane is covered in squares.